Which Land Doctrines to Use in Hearts of Iron IV - EIP Gaming other nations going for tanks could and should still pick mobile infantry. CAS is in the middle. Before this, Holland was a rather dull nation to play being easily swept up as part of German expansion. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Japan, Italy, UK - These are all kinda in the same boat. Depending on the tree, there are various variants available, and they exclude each other. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Tactical bombers are flexible and can perform both ground support and regular bombing. Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. Top Five Advanced Tips for Hearts of Iron IV - A Winner's Guide "A quote is easy to forge" - Julius Caesar. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. HOI4 Best Land Doctrine Which land doctrine to pick in HOI4? Motorised work well for smaller nations as they are easier and cheaper to produce and defend better than tanks, Gateway to Europe (start giving trade bonuses to Germany over Britain), War on Pacifism (its important that you do decisions to get rid of Shell-shocked Spectator of the Great War trait that decreases your overall manpower), Cave to the Germans (continue this branch seeing you ally with the Axis forces if youre fascist going it alone will likely result in war with Germany due to their war goal from Around Maginot), The Zuiderzee Works (its a long focus, but will get rid of any negative industry traits), Electronic Mechanical Engineering (continue this path down research, encryption and decryption bonuses etc. good for wars of attrition. All trademarks are property of their respective owners in the US and other countries. For a better experience, please enable JavaScript in your browser before proceeding. Construction 1 is done, proceed with Superior Firepower. The priority of your research remains the same no matter which nation you play. Also, defense advantages from the doctrine are important, which in certain situation affect development of guerrilla actions. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). All the soft attack buffs to the whole army do not apply to artillery. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Whether you want to change villagers' portraits, the aesthetics of your town or revamp the entire map, By 1936, the Netherlands stands at an important crossroads. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Your enemy must replace them at great cost, if at all. Soft attack allows you to shred enemy infantry units. This doctrine should only be used in a few niche circumstances, such as when you are a large country attacking minor ones, or are desperately defending against a larger foe. Once more, Jimmy, the flow chart, please!! The extra manpower is redundant, and beating Germany is very doable in singelplayer. The immersion reason is that manual controls would be overriding the "plan. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I observed differently - though that was in the Spanish Civil War and at least one patch ago. It sits amid orchards and fields about two miles from the south bank of Yakima River. You can wear down a superior foe and push his weakened units out of the way. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Our detailed guides will help you enhance your gaming experience, improve your gameplay, and help you gain efficiency! Integrated Support is superb for Infantry that uses support companies to bulk their stats or modify their abilities. Every doctrine is decent if used right. Cookie Notice I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 . They are removed from the game, and a portion of its equipment if any can be absorbed by your units. Hoi4 Guide What Land Doctrine Should You Use? - YouTube This template has a combat width of 20 (which is ideal for European conflict), high organisation and soft attack and is great with any land doctrine. Doctrines are meant to be something you develop overtime during the war (game). Use this if you prefer to have armies heavily based on infantry and artillery divisions, or if you simply dont have the industrial capabilities to use Mobile Warfare. r/hoi4 on Reddit: Extremely detailed guide of how to form Byzantine Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. While the 14-4 lands with 11+40.4 = 51.4 attacks. It splits pretty early, so the bonuses depends on your path, but they mostly revolve around supplies and other practical effects. Check out our other nation guides. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This will give you enough troops to help capture France and launch a good naval invasion on Britain. Support Artillery will get +12.5 Soft Attack (assuming they use Artillery I equipment which has base of 25 Soft Attack) from Integrated Support, not +7.5. I'm kidding. Toppenish -- Thumbnail History - HistoryLink.org I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. personally i believe the best land doctrine is based on how you wage war. Expand the Textile Industry (2 civs) 4. Then simply steamroll your enemies. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. MOBILE WARFARE Main users: Germany. With a strong focus on carriers and their support, no enemy will be outside our reach, whether on land or at sea. Superior Firepower is based on the concept of Shock and awe, a military strategy that employs great displays of force and significant usage of explosive weapons against the enemy. Although it is possible to go for Superior Firepower with tanks to get insane stats but not a lot of org and recovery rate. Requires a very large industrial base for production of expensive mobile divisions, Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions, Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. The historical land doctrine is very good for Japan. Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. In multiplayer against a Paradox Developer on Germany? With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. JavaScript is disabled. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. (''Brabo'' is supposed to be ''Bravo'' in my comment ;w;). Since I usually don't have trouble winning the initial fight in Europe (since I can just retreat into low infra provinces with no penalty, meanwhile Germany is facing basically the same logistical nightmare it did IRL), I notice that the inevitable war in China (in every game the UK and Americans sends massive troops there via phillipines so it becomes a front every bit as large in scale as Barbarossa, but with even less infrastructure) and Africa and South America (where, thanks to the AI spamming naval bombers, it is necessary to establish a base in Guyana or something and slowly build it up and wear them down before the 80000 naval bombers they build insta-nuke any ship in range). Along with those it benefits all support companies, making it compatible with virtually every division you have. Hello and welcome back to another Hoi4 video! Designed by Phil Kooser of Yakima, the mural was painted under his direction by 15 west-ern artists who collaborated on the 40-foot painting. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Could you add the total bonuses you get by researching full doctrine paths? It is only visible to you. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. New comments cannot be posted and votes cannot be cast. It is the most versatile unit on the battlefield. Your email address will not be published. So, mobile warfare doctrine is the best if you have a large industry. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news! Our manpower is precious, bullets are cheap. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. Land | Doctrines - Hearts of Iron IV Game Guide Come and meet with our huge family! Archived post. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Strayed Lights Review: Fight for the Light (PS5), How to Mod Stardew Valley on Steam: Two Easy Methods. The attacker has chosen Unexpected Thrust, the defender Elastic Defense. You need to sign in or create an account to do that. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. Marines grant a +40% attack bonus across large rivers. I've tried to be as impartial as possible, but I would love your input. Overruns are the BEST way to win wars. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. 1.3K. My troops have like 1000 defence and the Japanese have just been throwing themselves at me. All rights reserved. But in Focus Tree you get Bonuses on Mobile Warfare (with Tank Bonuses) or on Grand Battleplan (with Support Artillery and infantry weapons bonuses). This doctrine affects artillery actions. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. Build up your military as it will be essential for whatever path you take. Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. Best Doctrines in HOI4 - Land, Air, and Naval Doctrines Tier List Infantry can be used in many ways, from landing groups to garrisons to combat line units. The base cost is 200 days for Land Doctrines/Air Doctrines and 250 days for Naval Doctrines, so it will take considerable time to replace a fully researched doctrine. So! This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio. If your plan is not a big arrow pointing to your opponents capital your army will not attack all across the front. Ahh, it's always nice to get another perspective on the doctrines. Contents 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. Even better when you mostly agree but find nice little tidbits to tweak your armies. Hybrid of other two air doctrines. Honestly, sticking with Grand Battle Plan is the safe choice. Also, this is good solution for all those who prefer to lay fire on the enemy in the first place, using cannons and air-raids, to enter with infantry later on to finish out remnants. Your email address will not be published. Dispersed support is good if you have divisions with lots of line artillery. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). PDF Resource Directory for American Indian and Alaska Natives So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. So I don't build carriers as them. Join. The Behavioral Health Unit can be reached at 509.865.1660 during business hours (Monday- Friday, 8am-5pm) to learn more about what this program has to offer. Notify me of followup comments via e-mail. You can than make decisions that improve building time with 10 procent and more factories will be assigned to build new ones. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. personally i believe the best land doctrine is based on how you wage war. In Cornflakes planning bonus is lost 8 times as fast when you manually control. Dispersed Support or Integrated Support?This pretty much adds up either way. I am sorry but your explanation of mobile warfare is wrong. Land Doctrine Quick Guide(Outdated New Video) 2022 - YouTube Both good for battlefield support and bombing enemy when needed. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. Beginner's guide - Hearts of Iron 4 Wiki - Paradox Wikis Reddit and its partners use cookies and similar technologies to provide you with a better experience. This item will only be visible to you, admins, and anyone marked as a creator. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. This option is good for all players that do not want to wait for too long to see effects of their actions. PDF MURAL GUIDE I-82 TOPPENISH - Yakima It emphasizes heavy use of artillery and infantry, which are the most common battalions in the game. Grand Battle Plan is not exactly ideal when going head to head with i.e. Do you have a local supply of rubber, OR can you make it yourself? It is mountainous in the north and plains and jungle in the south. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). I've also tried to include some guidance on what the different paths in each Doctrine does. This item has been removed from the community because it violates Steam Community & Content Guidelines. After that everything is basically focusses on fighting a in a bad situation and recovering from said bad situation. Against a stronger naval opponent we can focus on tying up their fleet and destroying supply lines to starve their war machine. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. The Long awaited guide for all land doctrines. Perfect weapons are overrated, a large number of good enough weapons is the path to victory. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. The resource guide provided by the Tribal Relations Office contains resources for American Indians and Alaska Natives in the custody of the Washington State Department of Corrections (DOC) to improve the chances of success and reduce recidivism among the population. Mobile Warfare Doctrine Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. Law University (extra research slot) 5. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. That is why it can only work with huge industries such as German Reich and United States of America. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 Your personal style can be the cause of your doom or the secret to your success. Especially as facsist. Why Do People Like Play Job Simulation Games. Hearts Of Iron IV: German Reich Guide - KeenGamer This website uses cookies. This item will only be visible in searches to you, your friends, and admins. Hearts of Iron IV Minor Nation Strategies: Romania - M.A. Kleen A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. It is the most versatile unit on the battlefield. 1) Introduction: 2) General Advice: 3) National Focus and Political Power: 4) Research in Brief: 5) Division Templates: 6) Dealing with the Axis: 7) Final Tips: Introduction: Unlike my previous guides on the Soviet Union and German Reich, France is one of the more difficult (but still enjoyable) nations to play as. Combat tactics - Hearts of Iron 4 Wiki - Paradox Wikis For GBP it's important to make clear the inherent disadvantages of using the battle planner. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. Of course you will be missing the bombing bonuses. A battle screen showing the selected tactics next to the commanding generals, separated by a chess piece icon (which when clicked shows all tactics). A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc This doctrine is only for countries with huge manpower but small industry. Well done! Only the integrated/disintegrated support techs affect artillery. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Hearts of Iron IV Game Guide by gamepressure.com. A specific attacking and defending unit then depends on the combat phase and can refer to unit on either side. Privacy Policy. Line and support artilleries gives lots of soft attack. #3. Your generals meanwhile plan 4 parallel universes ahead of the enemy and obliterate the front with big brain power the moment you order an assault. By continuing to use this website you are giving consent to cookies being used. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. If you like tanks and mot/mec, Mobile warfare is a good choice. 1. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Espaol - Latinoamrica (Spanish - Latin America). Operational integrity is the best. By improving how close air support interacts with divisions we can lay waste to enemy divisions with optimal support. That might change when MtG comes out. Choosing the right doctrine is an important component of Hearts of Iron IV. England and USA highly benefits from this doctrine. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. But I have a problem: I dont know, which land doctrine I should use. General Strategies: Hungary is Romania's biggest rival in Eastern Europe. But now, the developers over at Paradox have provided players with an intriguing focus tree that provides you with diverse options. Pacify the Country Side (and do the decisions to remove the bandits for 180 days each, the 1500 guns lost because you are lazy is not worth it) 2. Steam Community :: Guide :: The Doctor of Doctrine is IN! So, mobile warfare doctrine is the best if you have a large industry. They will fight pretty poorly, but at least you'll have something to cover those front lines for now. I think land doctrines needs a serious revamp, superior firepower is the way to go for like 95% of the countries in the game 1.8K DuckSwagington 3 yr. ago Superior Firepower is getting nerfed next patch. An overrun unit is destroyed. I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. and our In many ways the opposite of Mobile Warfare, Grand Battle Plan focuses on long, slow campaigns, gradually pushing the enemy back. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines).

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