While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. This cloak gives you a +1 to your AC and saving throws. The GM chooses the type or determines it randomly. Protection (Rare). If the expended slot was of 4th level or higher, the new slot is 3rd level. Any creature in that area must make a DC 15, These metal restraints can bind a Small or Medium creature. On a success, the item is destroyed, and the restrained creature is freed. Just remember to revert your snake back into a staff before it gets to 0 HP or the staff is destroyed. The limitation of four hours is not going to matter much unless you are attempting long-distance travel. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. It also cant take reactions. Am I crazy or is this BUSTED for an uncommon magic item? This item is one of the Imbued Wood Foci from the Eberron setting. These gloves seem to almost meld into your hands when you don them. Molten Spray. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. RAW, it doesnt even have a limited number of uses per day. Setting or increasing that score will give you a great boost in HP. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. The target's skin turns bright blue for 1d10 days. All of this works in Wild Shape form, fixing the maneuverability problems you might run into as a Large beast. If you are true neutral or unaligned, this card has no effect on you. This cube is about an inch across. When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. Each creature in the area must make a DC 15 Dexterity saving throw, taking 5d4 fire cylinder centered on a point you can see within 60 feet of you. You can even make it look like tattered rags so that they dont get taken off of you if you get in trouble. If your players are seasoned veterans and you want to surprise them, you can either modify an existing item or come up with something new. I was paging through the DMG magic items and I couldn't seem to find an item that would raise Dex to 19. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. My character has the lowest Hit Points in our party, who are all level 10 (I mean he is even lower than the Artificer of the party I am a Fighter)(My CON is 15) so I was wondering if there was any magic items that increase max Hit Points. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. Cookie Notice The attunement ends if you take off either of those items. The helm regains 1d3 expended charges daily at dawn. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores.On a failed save, the creature takes 10d6 force damage from an internal magical explosion. Not bad. The all-rounder warrior whos competent at swinging a sword and slinging spellsand Its D&D night, and the party just found a dagger. Assisted Escape. Each can become a lion for up to 1 hour. Ivory Goats (Rare). In either case, dragon scale mail is highly valued. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Staff, rare (requires attunement by a cleric, druid, or warlock). While holding this wand, you gain a bonus to spell attack rolls determined by the wands rarity. Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3). While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Mythnam 9 yr. ago Yeah, I was never going to just straight-up give it to him, and certainly not at a low level. Fool. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. On a 1, the wand crumbles into ashes and is destroyed. The brazier weighs 5 pounds. Each time the item opens a portal, the GM decides where it leads. If you expend the last charge, roll a d20. In the meantime, the javelin can still be used as a magic weapon. The second benefit lets you change a non-magical object into another object. 1 Answer Sorted by: 13 Magic items that grant a +1 to saving throws (among other benefits) include: Cloak of Protection (uncommon) Luck Blade (legendary) Ring of Protection (rare) Robe of Stars (very rare) Rod of Alertness (very rare) Stone of Good Luck (uncommon) I think they balance okay for now. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15, Mithral is a light, flexible metal. What spells are available to heal characters, increase their max HP, or grant temporary HP? The haversack has a few limitations. You control this character. Gauntlets of Dexterity - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! You draw no more cards. A white robe was made for good, gray for neutral, and black for evil. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. But if you get one each of Wisdom, Dex, Cha, Int, your initiative boost is 32. This shield gives you advantage on initiative rolls and Perception checks. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Items that directly increase HP are harder. A Gloom Stalker that can fly. When you expend the last charge, the talisman dissolves into foul-smelling slime and is destroyed. You can use an action to touch the token to a boat or ship. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. Doing so doesnt expend the daily use of those properties, only the use of this one. Found in a small container, this powder resembles very fine sand. You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. The light is sunlight. If there arent enough rats to form a swarm, the charge is wasted. Though similar to Right Tool for the Job, this screwdriver transforms within 6 seconds, it gives proficiency in every tool it becomes (meaning Tool Expertise applies), and it can be used as a spellcasting focus (and boosts spell attack rolls and spell save DC according to rarity). While wearing this circlet, you can use an action to cast the scorching ray spell with it. The cloak cant be used this way again until the next dawn. This bronze statuette is of a griffon rampant. Lightning. It also likely means that if you happen to get a Tome of X, it won't do you any good. These boots give you a flying speed equal to your walking speed. The token disappears, and in its place a nonmagical oak tree springs into existence. When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored. You remain imprisoned until you are found and removed from the sphere. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. In addition, you can use this cloak to polymorph into a bat. In this case, we're looking at an item that is more specific and focused (but more powerful in use) than a Stone of Good Luck. Strength (Very Rare). This marble statuette is about 4 inches high and long. The Stone of Good Luck is much better. This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws. Every hit made with this sword deals an additional 2d6 fire damage. Otherwise, this card has no effect. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. The only one I found was the Berserker Axe, giving you 1HP / level. Conclusion: 19 dex would be strong for everyone, con also (but that item is rare), chr for paladins would be very strong, and wis . If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. The target must succeed on a DC 20 Dexterity saving throw or fall into the fissure and be destroyed, leaving no remains. Store up to five spell levels in this ring (combined; the DM rolls 1d6-1 to see how many) and give it to anyone to cast. When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapons type. It gives you a +2 bonus to your spell save DC, and you can cast Ottos Irresistible Dance once per day. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isnt already. Trying to hit an AC20 with disadvantage is going to be challenging. While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. This makes it hard to even land a hit before digging into your large pool of hit points. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. I'm really trying to help my friend learn how to balance homebrew magic items and he seems to think that there's absolutely nothing wrong with this. Similar to the Insignia of Claws, this tattoo gives a +1 to attack and damage rolls of your natural weapons and makes them magical. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours. It's specific, and would be more unbalanced in other hands than a STR fighter, but it's use right now only covers a potential weakness of your fighter. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. Could always make them a sliding scale to eliminate that aspect, and reduce or prevent min-maxing: If you deliberately built your warlock with an 8 CHA because you knew you'd get a 19 CHA item, well, that's powergamery. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Again, Actor helps immensely with this. While your flight is capped at a maximum of 4 hours each day, you wont run into any trouble unless youre attempting long-distance travel. Geyser produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. It can become a giant fly for up to 12 hours and can be ridden as a mount. These legendary gloves come from the Candlekeep Mysteries book and have two incredible effects. This polished obsidian horse can become a nightmare for up to 24 hours. If you attempt to control a sphere that is under another creatures control, you make an Intelligence (Arcana) check contested by the other creatures Intelligence (Arcana) check. It takes 10 minutes to cover 100 square feet. This viscous, milky-white substance can form a permanent adhesive bond between any two objects. This property cant be used again until the next dawn. Speed 30 ft., fly 60 ft. STR DEX CON INT WIS CHA While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. While you wear the robe, you gain the following benefits: The eyes on the robe cant be closed or averted. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. Once used, the fan shouldnt be used again until the next dawn. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. Privacy Policy. Not only can you use the rod to cancel the effects of spells targeting you (not AoE), you can use the magical energy it has absorbed to create spell slots for your spellcasting. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. If you expend the last charge, roll a d20. This blue potion bubbles and steams as if boiling. Reddit and its partners use cookies and similar technologies to provide you with a better experience. You gain a +2 bonus to AC against ranged attacks while you wield this shield. A fruit tree grows. Coschta 3 yr. ago. I am more so looking for one that increases Hit Points permanently. There are 6 magic items (manuals and tomes) that add 2 to your current ability score and increase your max by 2. Horn Type Berserkers Summoned Requirement 0140 Silver 2d4 + 2 None 4175 Brass 3d4 + 3 Proficiency with all simple weapons 7690 Bronze 4d4 + 4 Proficiency with all medium armor 9100 Iron 5d4 + 5 Proficiency with all martial weapons If you blow the horn without meeting its requirement, the summoned berserkers attack you. The medallion regains 1d3 expended charges daily at dawn. With an animated shield, you can throw this up in the air and gain +2 to your AC while still swinging your greatsword around. The Ring of Evasion has three charges. But lots of people would love a large bonus to HP without paying for it. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rods flanged head. The robe has two of each of the following patches: In addition, the robe has 4d4 other patches. It then returns to its home plane. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. The armor doesnt impose disadvantage on your, disappears. The Devotees Censer operates as a flail, a holy symbol, and has a healing aura once per day. On a successful check, you cast the plane shift spell. But keep in mind - armor removes that benefit partially, or entirely. If you expend the last charge, roll a d20. You can increase the spell slot level by one for each additional charge you expend. On a successful save, a creature takes half as much damage and isnt deafened. Once you finish creating the golem, the book is consumed in eldritch flames. One of the most exciting aspects of wandering and plundering the worlds of D&D is the friends loot that you find along the way. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. How can I improve this homebrew magic item so that it remains balanced across a wide range of levels? The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wands last charge, roll a d20. Besides giving a +3 bonus to attack and damage rolls (which is to be expected from a legendary weapon) this sentient bad boy has numerous abilities. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. This cube is 3 inches across and radiates palpable magical energy. You can use an action to lower the hood, reducing the light to dim light in a 5- foot radius. Magic weapons also allow you to deal magical damage, which is a must for higher levels. The pipes regain 1d3 expended charges daily at dawn. The wand regains 1d6 + 1 expended charges daily at dawn. Any cards drawn in excess of this number have no effect. Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Well, there is at least one time I do allow a stat boost to raise the power of a belt of giant strength, but that's the Hammer of Thunderbolts that requires such a belt in the first place, as well as gauntlets of ogre power.To me, it makes no sense for the hammer's +4 strength bonus to be redundant in the face of having the belt and gauntlet, but rather should stack with it. Many types of Ioun stone exist, each type a distinct combination of shape and color. The affected creature then gains the effect of a freedom of movement spell for 8 hours. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Applying the oil takes 10 minutes. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. If youre in the air when the potion wears off, you fall unless you have some other means of staying aloft. It can become a griffon for up to 6 hours. While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). Combine this with the Actor feat, and you could be a real force to be reckoned with in a campaign based on intrigue. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. Armor Class 11 Its a thing of beauty for a class with so many tool bonuses. You can expend 2 of the rings charges to cast dominate monster on an earth elemental. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. The rope has AC 20 and 20 hit points. Weapon (trident), uncommon (requires attunement). While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of dragon that provided the scales (see the table). Most (75 percent) of these decks have only thirteen cards, but the rest have twenty-two. This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. When the effect ends, the token disappears. For a monk, that is an incredible boon as you already have an increased speed and can dash as a bonus action, letting you fly to anywhere you need on the battlefield. Very useful for creating toolkits. You can use an action to speak this staffs command word and throw the staff on the ground within 10 feet of you. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. Your, A key is provided with the lock. You dont have space to hold a shield. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). New comments cannot be posted and votes cannot be cast. While the cloak makes you harder to see, these boots make you harder to hear. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. You can expend 1 charge as an action to cast faerie fire from the ring. If you are targeted by a spell that the rod cant store, the rod has no effect on that spell. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. A powerful devil becomes your enemy. If you expend the wands last charge, roll a d20. If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Serpentine Owl (Rare). Read Magic: 2nd Path Magic I (5E) Faerie Campaigns (5E) Corrupted Classes (5E) New Pages; Recent Changes; Become an Editor! It also cant take reactions. You can use an action to detach a bead and throw it up to 60 feet away. On a 61100, you travel to a randomly determined plane of existence. These boots give you a flying speed equal to your walking speed. You have a bonus to attack and damage rolls made with this piece of magic ammunition. If you arent a dwarf, you gain the following additional benefits while wearing the belt: Wondrous item, rarity varies (requires attunement). This property of the cape cant be used again until the next dawn. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. Spells. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. The identity of your new enemy isnt known until the NPC or someone else reveals it. If you expend the last charge, roll a d20. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. Nothing less than a wish spell or divine intervention can end the NPCs hostility toward you. Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). Reaching inside the bag, however, reveals the presence of a small, fuzzy object. Languages all languages known to its summoner Standard Array Str 10 Dex 15 Con 12 Int 13 Wis 14 Cha 8 Sets you up to take an Intelligence based feat. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Its blade bends like a jagged S shape, and its crossguard Laden with loot and bruises, the D&D party returns to town after a harrowing dungeon crawl in the abandoned mine Ethan is a storyteller, GM, and all-around nerd. Supposing youre level 11, you have 3 spell slots cast as 5th-level spells. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). The red in the potions liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Specifically here: ToA area 70, 1d4+1 int increase on a 91-99, wish on a 100. Alertness. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. When you use an action to throw a handful of the dust into the air, you and each creature that needs to breathe within 30 feet of you must succeed on a DC 15 Constitution saving throw or become unable to breathe, while sneezing uncontrollably. president's leadership council, why did malik yoba leave designated survivor,
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magic items that increase dex 5e