The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Choose Agent if you want to be able to access Paragon or Renegade options earlier, want the extra health and faster cooldowns, or if you want a longer-lasting Tactical Cloak or AI Hacking. Range is a problem, because you get less accurate the further away you are, so using the weapon at closer range is always a better idea. Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits Legendary edition reveals ME2 is the worst of the triology. Its freeze-effect is also prevented on higher difficulties because it can only affect unprotected enemies. Heavy incinerate. " Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. The Engineer class comes with a unique ability - Combat Drone and AI Hacking. Evolves Incinerate into one of the following options: Heavy Incinerate This advanced plasma round melts or burns nearly anything it hits. Because she can also deal with enemy shields, she complements the Infiltrator nicely. But once all the enemies are settled into cover and spread out, heavy is better, but not much, 170vs210 fire damage/3 seconds is just 40, or 20% stronger. It's saved my life quite a few times, actually. Incinerate does 1.5x damage against armor, but only half damage (0.5x) against barriers and shields. Heavy concussive shot stops charging Krogans. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. For more information, please see our --you only notice the trolls and morons (like attracts like), and my replies to them. Any reason why I can't manually save anymore? Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. A nice side benefit is that when the Reave makes the target jerk upright, it usually makes them an easy target for a quick headshot, as it will likely force them out of cover. Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. Enhanced extends the duration to 8 seconds, while Assassination adds a whopping 35% extra damage for a total of 75% bonus damage. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. ALL RIGHTS RESERVED. Increase damage by an additional 40% (50% Multiplayer) over 8 seconds. Power Training: Tactical Cloak, Incinerate, AI Hacking Before I answer: Do you have LotSB so you can rearrange their powers, or are you stuck with what you get? Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. Sniper rifles are already excellent against armor. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. Insanity Infiltrator ME2. This is capable of devastating the toughest of enemies, even on the harder difficulties. We further improve Mordin build base stats. Why lose so much additional power to give it a 25% wider range when it's already only used on solo or tightly packed enemies? 2: Squad Ammo on EVERYTHING. Concussive Blast is great against hordes of husks, but that's about it. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. If you are going up against a lot of synthetics, then grabbing the Arc Projector before leaving the Normandy might be a good idea, since this weapon is great at destroying synthetic enemies and shields. Also overload will instakill Unshielded pyros and set everyone near them on fire. you cannot keep boosting your shields higher and higher with every use. Heavy Warp Ammo ceredbrate 12 years ago #7 Don't know about you guys, but on Insanity, my drones are literally getting. Unless you are the Infiltrator that prefers close combat, then the Firestorm isn't the weapon for you. . While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. personally heavy incernate, i dont have alot of problems with husks. Increase impact radius by 2 meters. Energy drain serves the same function as overload with the bonus that it restores her shields, and the drawback that it doesnt detonate flamethrowers. Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Incinerate is already AoE. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. Even for Infiltrators who use sniper rifles more sparingly, Disruptor Ammo can be very useful, particularly on higher difficulties where many enemies are protected with shields. as weaker enemies may die too quickly to take much extra damage. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. For those particular squad mates your ability to respec them is not necessary, although welcomed. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. The M-100 is the first heavy weapon available, obtained during Prologue: Awakening, and is at least an average heavy weapon for the Infiltrator. It can be used on enemies after the Inceration ability. This is the Infiltrator's bread and butter. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Full details on all possible Romances. The ammo limitation is the only real drawback of the weapon, however with different armors, or armor parts, then it can be offset a little, and if you are already effective using the Mantis despite its low ammo, with maximum upgrades, the Widow will have 13 shots to the 10 shots from the Mantis, so this shouldn't be an issue. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. Even then it is so you don't have to take another active power. Due to this, you can use the most effective ones. Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. Alright, good stuff. Pistols are more effective against armored enemies than against enemies with shields or barriers. ME2 and ME3: Throw/Pull combos. Everyone has shields of some kind, and you want them GONE. Find in guide . Besides, area throw won't do anything to 3 shielded Geth. Dump points into that early and make sure to pick the squad ammo evolution. Increase damage to armored targets by 50%. Frees up damage. For characters who lack this freezing option, like the. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. This is a very situational skill. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. It seems very useful as a bonus skill, allowing you to control the battle from both sides. Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. You're browsing the GameFAQs Message Boards as a guest. Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. While Cryo Blast is the better power compared to Neural Shock, I am not willing to give up the AOE Incinerate, and I play Lair of the Shadow Broker too late in the game to be able to respec Mordin and evolve both Incinerate and Cryo Blast. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. The M-9 Tempest is also a good SMG, and it covers mid to close-range. The result is that anything with just health (no shields or armor or whatnot) is assassinated instantly. Sub optimal vs collectors, eclipse, and blood pack, but not useless. However, Neural Shock does not work against synthetic enemies and many squad powers are a good alternative. Note: I decided not to take Neural Shock. I enjoy writing exceptional gaming content. Instead, it impacts instantly. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. It has great synergy with all weapon types but especially sniper rifles. Is there any benefit to scar healing beyond cosmetic. It's also worth noting that the Incineration Blast upgrade at level 4 makes this the only damage-dealing AOE ability that an Infiltrator can naturally get. Better to use Tali. The reason why is because very often enemies spawn at the same exact location, and doing a bunch of area powers with your whole squad can sometimes really decimate them. Unprotected organic targets hit by Neural Shock will initially stand up straight and are forced to pose for headshots. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. Drains shields, drains Geths' health, and keeps Shepard out of cover and in the fight. Damage is dealt instantly (i.e. Which do you all prefer? Scan this QR code to download the app now. It can also serve as a power to deal with Husks, as the knockback effect results in an instant kill. We maximize Mordin's passive ability and take the Salarian Savant upgrade. Very effective against armor. Increase damage to frozen and chilled targets by an additional 100%. Besides Miranda hes the only other Squadmate who can handle all defenses reliably. The Infiltrators automatic sniper rifle time slowdown can be (ab)used to its fullest extent with the Viper. Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. The Infiltrator is well-rounded and therefore almost any combination of squad members, as long as you have a biotic, would be a good combination. Heavy Charge restores 100% of shields versus area only restoring 75%. Must pick against synthetics and good against factions that use a lot of shielding and no barriers like the blue suns. This 3rd Spec is specifically for missions composed of a mix of both synthetic and organic enemies, such as Eclipse Mercs, or heck just use this build and only this build for the whole game. While Shepard's own powers can't be used during Tactical Cloak, it can be a great way to aim your squadmates' powers as you can leave cover to get a clear line of sight to a target. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. Assault rifles are a good choice if you want to avoid getting too close to your targets. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. However the Widow can usually drop enemies in one hit, so it can be a valuable asset to a good sniper. Heavy Incineration is good, though Blast is also worth it for its AoE. Still, a good squad for an Infiltrator is just about any combination you can think of; all you really need to worry about is tailoring it to the situation you will be facing. Putting these two together, You can freeze a target in place using your gun, and then shatter them instantly, regardless of how much health they have with a follow-up concussive shot. On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. It remains to be seen how it balances in ME3. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. This section will cover what weapons you should equip for Mordin to maximize his damage. Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. 1: Always choose 'heavy' ability. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. The Tactical Cloak also has a lot of potential if it is upgraded. Samara- Same principle as Jacob regarding husks, but also her reave is effective against armor and barriers. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. If you like distance, then picking assault rifle training would not be a bad decision. Note that an Infiltrator can remain cloaked while charging the Cain. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. How you build your squad should ALWAYS be based on how Shepard is built, there is no optimal setup that will cover every Shepard class. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. Very effective against armor. For more information, please see our Discussion If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. For extra anti-armor and anti-boss fighting power, bring Garrus along with a squad-based Armor-Piercing Ammo to boost your own weapon to even stronger levels. The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). During the mission aboard the Collector Cruiser, there will be the option of training in the usage of assault rifles, shotguns, or the M-98 Widow. If your enemies get closer, then switch to your SMG or pistol to deal with that situation. Assume the role of the Arisen, a legendary hero in a land haunted by a Where can I find M-490 Blackstorm Heavy Weapon? Generally I want Grunt up front taking the impact and keeping the enemies occupied whiel I pick them off from the back. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Dont forget her passive either which gives substantial health and damage buffs to the whole squad. Exploding flame damages the health and armor of anyone nearby. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). In order to successfully do this, you'll have to make sure that targets no longer have any form of protective layer. How do you get more ammo for heavy weapons. It is the only way he can deal substantial damage to enemy barriers and shields. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). The M-12 Locust SMG, available with the Kasumi DLC, can cover the same ground as Assault Rifles however, being a mid-range weapon decent against both shields and armor. With all these skills the build will be finished. This power additionally grants temporary health regeneration when used against unprotected organic enemies. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. I also use it sometimes as a form of crowd control. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). Due to a slight delay between the three shots in the burst, it is possible to fire each shot in a slightly different way, making the burst a unique strategy for a sniper. Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar). Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. Ammo Training: Cryo, Disruptor. But I used grunts a lot. In the early game, we want to have Mordin as an effective companion as soon as possible. Is there a way to switch which shoulder the camera looks over on the PC. almost anything can kill husks, and you'd be better off using cryo or group cryo ammo, or using adrenaline rush and target their feet or get head shoots, or any of the other ways to kill them. The reason being is that it only works on Organics and has a longer cooldown compared to Cryo Blast. Neural Shock is a useful addition to the Infiltrators powers and already gains much of its value at a single talent point investment. The Firepower Pack adds a third pistol, the M-5 Phalanx, which is an extremely powerful pistol. Recharge Time: 6.00 seconds (Shepard . Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. Give him inferno ammo and his DPS is nothing to shake a stick at either. AI is quite effective at using this weapon and doing numerous spray shots. This explosive plasma blast inflicts damage over time to all nearby enemies and permanently stops their health regeneration. The difference between blast and heavy is negligible agains 90% of the enemies you fight. Your main ability will take down enemy armor and deal damage to them. While Armor Piercing Ammo does give a higher damage bonus than Warp Ammo when maxed, it only applies to armor and health. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. Frozen enemies falling over normally fall slowly and predictably. Because of the extremely limited range of the weapon, and because of the Infiltrator's speciality in long range combat, getting up close is likely to be a last resort. Husks, but their armor is very low. Incinerate is also very effective against. It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. Rank 1 - You fire an electromagnetic pulse that inflicts massive damage to shields and synthetic enemies. If you have the Aegis Pack, then you have access to the M-29 Incisor. Engineers are the . Mantis and Widow benefit the most from the cloak damage boost. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. Incineration blast. 2023 GAMESPOT, A FANDOM COMPANY. However if you like to keep your enemies at range and pick them off before they even get close, then this might be a bad option. He is an interesting Squad member that can tear down enemy armors and set them on fire. A good weapon for Infiltrators since it, like the Cain, does not disengage Tactical Cloak while charging it; so you could cloak first, then line up the perfect shot in relative safety, and return to cover after you fire and the cloak is deactivated. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. Essential pick against collectors if your Shepard is a biotic. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. Do Not Sell or Share My Personal Information. The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. So ME2 can be punishingly difficult on insanity for the inexperienced, so I thought Id pass on some of my knowledge from beating this game on insanity multiple times. With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. This advanced plasma round melts or burns nearly anything it hits. The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. Mordin Solus is Salarian Scientist. The Infiltrator's optimal approach to combat is more or less the opposite of the Vanguards. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. But you've got Garrus, Zaeed and Grunt for that. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. not "over time") against protections (armor, barriers, and shields). Frozen enemies can't fight back. Full Cryo Blast just for the few occasion where there are multiple exposed Geth to incapacitate, but honestly it is rarely used. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. Incinerate deals the listed damage to shields and barriers only. It also can enable Incinerate to simultaneously both prime and/or detonate, Unlike in Mass Effect 2, Incinerate does not halt enemy health regeneration, though.

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