Raid provides some survivability by giving out HP/EN regen per turn. Increase Weapon Power with "Awaken" Weapon Effect by following: 0~250: Every 25 points increases Power by 50, 251~500: Every 50 points increases Power by 100, 501~999: Every 100 points increases Power by 200, Further enhance accuracy of "Awaken" Weapon (Max +20%), Accuracy increases regardless of enemy's reaction/mobility, Still subjected to abilities that increase evasion, Increase range of Weapon with "Awaken" by 1 at 76, 201, 351, 601 and 901 (Max 5), Further enhance all Warship Captain's stats value (Executive Office: XO only), Increase Warship HP/EN (Min/Max HP 500/10000: Min/Max EN 5/100) (Executive Office: XO only), Increase Warship Link-up Damage (Executive Office: XO only), Further enhance Warship Captain's Melee/Ranged stats value, Increase Warship Link-up Damage (Communicator Only), Further enhance Warship Captain's Reaction stats value (Navigator Only), Increase Warship Link-up Damage (Navigator Only), Further enhance Warship Captain's Defense stats value (Mechanic Only), Increase HP recovery rate for Unit standing by in the Warship at the start of own force turn (Max 100%) (Mechanic Only), Increase Warship Link-up Damage (Mechanic Only), Increase Warship Link-up Damage (Guest Only), Increase Damage Multiplier of Raid Link-up Attack by following: (Pilot who execute Raid-Link only), Abilities with same name but different Lv are, Abilities with different name but have similar or same, (MP - Enemy's MP) : Def bypass starts at 10 difference by 18%, 999ATK with 200MP against enemy with 190 MP and 390 DEF, 999ATK with 240MP against enemy with 190 MP and 390 DEF, 999ATK and 400MP against enemy with 190 MP and 390 DEF, 999ATK and 400MP against enemy with 200 MP and 390 DEF, 999ATK and 400MP against enemy with 200 MP and 465 DEF, Determined, Passion, Belief and ZERO; 320, Tranquil; 300 but does not change morale to High, Additional damage bonus is capped at 50000, Stat increases this way cannot be increased by, Main stats for Warship/Raid Link-up Attack, Reduce Enemy's % Multiply Base Damage (Cannot reduce below -90%), Reduce Enemy's Warship/Raid Link-up Damage, -990 to 590 : Every 10 points increase multiplier by 1%, 590 to 999 : Every 10 points increase multiplier by 2%, Leverage Pilot's Accuracy Stats for All Weapon type, Leverage Pilot's Reaction Stats against enemy attacks. Will gain 20%HP and 10%EN regen per turn if is adjacent to 1 ally unit within same team, 40%HP and 5%EN with 2 allies, 60%HP with 3 allies and 80%HP with 4 allies. Due to how formula works. I'm only on the second mission (the SEED one) but I can already say that you have to protect an area/specific units against a very large enemy force and every move you make counts, it's already a pain on normal mode, so on Extra or higher? All the pilots are unlocked through quests (once unlocked they must be scouted, aka buyed with credits from the scouting menu). One of rare ability called. If it drops below dazed, you cannot attack or counter, If it rises above Super High, attacks will always be critical, If it rises above Supercharged, attacks will always be super critical (dealing more damage than normal criticals), Range Minimum and maximum range (if a unit attacks an enemy from beyond its maximum range, it will not be able to counter-attack), FX Weapon special effect. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. If you believe your item has been removed by mistake, please contact, This item is incompatible with SD GUNDAM G GENERATION CROSS RAYS. This guide lists the Group Dispatch missions, the possible rewards, conditions to unlock them and also Mobiles Suits you can only obtain via Group Dispatch missions. Money Makeer guide for new and old PASSIVE income. You need to sign in or create an account to do that. The game has the crappy hidden mechanic of lowering your exp depending on the amount of stat your pilot has gained, so if you maxed out your stats pre-inferno (999) you will get exp in almost single unless you play the latest stage of each era. Evolve the Phoenix Gundam to its "Full Power" form asap, since the Full Power form will then be able to evolve into the main gundams of the main series of the game. Tom Create Development (Orthodox, NEO, Break) G generation. Also MOB is only stat that increase critical chance for Link-up Attack (refer to unit stat section). Required information is indicated by an asterisk. There has been so much confusion across all message boards due to mistranslation and there have been no solid information anymore. SD GUNDAM G GENERATION CROSS RAYS deploys today on PC! Language You have the right to request, access, rectify, delete, oppose for legitimate reasons, and transfer all of your data, as well as the right to formulate specific and general instructions concerning the storage, deletion and communication of all post-mortem data. You need to sign in or create an account to do that. All rights reserved. Abilities are dropped by specific enemies (those with a yellow dot on them), the higher the difficulty the higher the ability level dropped by the enemy. Cookie Notice Some skills allow to select allies from other group including Guest Force. Form your own team of SD Gundams and deploy for battle -- with units from Mobile Suit Gundam Wing, SEED, 00, and Iron-Blooded Orphans! Then the unit becomes capable of moving on atmospheric terrain). Jsjskss. Allright So aloot of people on forum is worrying about money and not being able to play while earning money or to grind endlessly. Each participants also use individual stat value correction for example: Melee Specialty Weapon: (Melee - Enemy's Defense) * 5, Ranged Specialty Weapon: (Ranged - Enemy's Defense) * 5, -990 to 590 : Every 10 points increase multiplier by 1% or 0.01, 590 to 999 : Every 10 points increase multiplier by 2% or 0.02. is not a toy!!! Warship also provides a place to station your unit for safety and recover most of their HP and regen EN at the end of turn. It all depends on how you want to build your pilot. Leader Slots unit will get an ability to request Support Attack and Support Defend from within the same team. Any abilities or OP parts that increase weapon power will be added. @Dr. Satan Bro thank you so much for contributing and sharing your knowledge and wisdom! All trademarks are property of their respective owners in the US and other countries. Everything about game mechanic up to expansion patch is included. I'd suggest ditching Leadership and Decorated Veteran for Control Lv.2 and Control Lv.1. Skill has to be set in the group forming screen and can only be used by Master and Warship Captain. 32 G Generation Series. Beyond creation, four eras come together as one! The game was released in November 2020 for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Stadia. Which can result in massive damage dealt if all bonuses from each source are presented. This is the most expansive roster for a SD Gundam G Generation game yet. It comes with a special rules that have direct impact to character/unit performance; (Unit Score + Pilot Score) * Guest Correction * Stats Value * Ability * Skill * Others, EXP Gain after Warship's Stats Value Correction * (1 + 0.1 * number of participant units), ( EXP Gain after Warship's Stats Value Correction * 0.5 ) / number of participant units, EXP Gain after Executor Unit's Stats Value Correction * (1 + 0.1 * number of participant units), ( EXP Gain after each individual's Stats Value Correction * 0.5 ) / number of participant units, ((HP/100 + EN + ATK + DEF + MOB + Ranged + Melee + Reaction + Defense) / 9, (Base Damage * Weapon Effect * Combat Effect * Terrain Capability * Critical Damage * Skill Buff * Ability * Defend Command) - Damage Nullifies - Damage Reduction + Additional Damage, ((Weapon Power + Pilot Correction + OP Part + Ability) + Awaken Correction) * Unit Correction, (((Warship's Offensive+ OP Part + Ability) + Participant Unit Correction) * Crew Correction * Lock-on Correction) - Difficulty Correction (Warship), (((Raid's Offensive + OP Part + Ability) + Participant Unit Correction + Participant Pilot Correction) * Charisma Correction * Lock-on Correction) * Difficulty Correction (Raid), Your actual damage before all the correction with %damage buff/reduction out there. In addition, some units can Transform, which affects stats such as MOV, terrain capability, available weapons, etc. The game auto-saves ONLY when sendind dispatches (or getting dispatch results). Release Date: 28/11/2019. It's a digital key that allows you to download SD Gundam G Generation Cross Rays directly to PC from the official Platforms. Reduce Damage taken. Valve Corporation. Can only set one skill from each of character/crew. So based on this it sounds like Charisma is one of the best stats. Each pilot has innate abilities and skills, and learn new skills as he/she levels up. (Not to be confused with the Warship Guest crew slot). Accuracy/Evasion +10%, Lv3(Limiter OFF): Reaction/Awaken +30 and Accuracy/Evasion +10%, Original: Reaction +50 and Accuracy/Evasion +5%, Melee/Ranged at 100 damage dealt is lowered by ~16% and accuracy is lowered by ~10%, Melee/Ranged at 250 damage dealt is lowered by ~2.1% and accuracy is lowered by ~1%, These negative effects are completely removed if pilot has "Gundam Fighter" ability, Melee/Ranged 300 increases damage dealt by ~5.9%, Melee/Ranged 500 increases damage dealt by ~36%, Melee/Ranged at 999 increases damage dealt by 100%, MOB +200, All weapon power +500 exclude MAP weapon, Movement +3 when there're OP parts with I, II and III equipped, Max Team +1, Copy Space terrain capability to Atmospheric, Reduce Damage taken by 500. (Basic Accuracy + OP Part + Ability) * Evade Command, Weapon Accuracy + [((Ranged&Melee + MOB) /2) - (((Enemy's MOBReaction)/2)/4) + Terrain Capability] * Size * Map Positive Correction. Unit's ATK will show effect on late game once both weapon power and pilot stats are certain high. When a MS levels up you receive points to spend in its stats, ranging from attacks to HP, EN and speed (this is VERY important at higher difficulties, as it affects both dodging and hitting capabilities). *Can be obtained in game after meeting certain conditions. "Funnel type" weapons (or "awaken" weapons" use the "Awaken" statistic). It plays 20 times more effect and doesn't care about enemy's DEF. Keeping your stats low as mentioned gives you a better exp %, but then you run into an issue later on where you can't hit your targets and it's hard to get that exp, or your link-attack damage is too low from power leveling low stats characters. @Loucifirst That dispatch mission is exclusive to Expansion Pack, unfortunately. About stats :: SD GUNDAM G GENERATION CROSS RAYS General Discussions All rights reserved. 1 point equal to 5 Weapon Power. Captains use all the regular Combat Stats like the rest of your Pilots. Nullifies damage less than 4000 from Ranged Beam Weapons, Damage dealt, Accuracy and Evasion varies based on. SOTSUSUNRISE Enemy doesn't need to be within ally control area to have effect. Please let me know if you think other useful tips should be added :). SD Gundam G Generation Cross Rays Beginners Guide (Tips and Useful Info), SD Gundam G Generation Cross Rays Warship Captain Build Guide, SD Gundam G Generation Cross Rays How to Use Custom BMG, SD Gundam G Generation Cross Rays Money Maker Guide (Passive Income), Captain (Command) = Increases all Stats directly; Command Stat determines range of warships blue aura, XO (Auxiliary) Increases Captains stats and warship HP and EN, Communications (Communications) Boosts warship accuracy, Navigator (Navigation) Boosts warship evasion, Mechanic (Maintenance) Boosts HP regen per turn, Guest (Charisma) Units within group gain more EXP, Ranged Ranged weapon damage and accuracy, Awaken Damage and accuracy for weapons with the Awaken effect, EN Energy (performing attacks costs energy). Schwarz's last match, This ability exists to only remove the penalty of Mobile Trace System, The new school of Master Asia Aura of Royalty, The Light of Hope will never be extinguished, Weapon Critical Chance +30% when morale is High or higher, Final Power +1500 for Warship/Raid Link Attack. You can get it on Hell 00 6. SD Gundam G Generation Cross Rays How to level up enough to tackle inferno? Hello does anyone know where I can find the dispatch mission "Always beginning onto the next" I would like to mention that I have the switch version and I've been searching for any info on it. Good that more people have noticed this, thank you. Romaji 2 years ago #1 Tried a mission on inferno with my freshly limit broken level 99 warship group with top tier mods. There is more than one way to buy this game. About the Stats - SD Gundam G Generation Cross Rays - GameSpot In addition, each unit has a terrain capability rating for each terrain type: (If a unit has no rating listed for a specific terrain type, then it is unable to move or be deployed on that terrain type. All trademarks are property of their respective owners in the US and other countries. Pilot stats are most important. Defense is nice but also optional if you keep ahead of the accuracy curves, since it's possible to always have a perfect evasion rate of 5%, meaning you almost never get hit. Popular user-defined tags for this product: Check out the entire Bandai Namco Entertainment franchise on Steam, SD GUNDAM G GENERATION CROSS RAYS Expansion Pack, SD GUNDAM G GENERATION CROSS RAYS SEASON PASS, SD GUNDAM G GENERATION CROSS RAYS Added Dispatch Mission Set 1, SD GUNDAM G GENERATION CROSS RAYS Added Dispatch Mission Set 2, SD GUNDAM G GENERATION CROSS RAYS Added Dispatch Mission Set 3, SD GUNDAM G GENERATION CROSS RAYS Added Dispatch Mission Set 4, 43 Curators have reviewed this product. Cross Rays Design Advice List - SD Gundam G Generation Library The downside of this though is in Inferno those stats are worth 1/10 of what they originally are, and unfortunately Crew Stats are really hard to actually boost in comparison to other stats. Sign in to add this item to your wishlist, follow it, or mark it as ignored. SD GUNDAM G GENERATION CROSS RAYS get a set of brand new Dispatch Missions. All rights reserved. If you want I can make you a contributor on this guide. The game can be completed even without knowing how it truly works. Unit stats eventually even out the further you get in levels, too. Steam Community::SD GUNDAM G GENERATION CROSS RAYS (Filling up the Get Gauge unlocks new units for production outside of battle). taunton woman killed in car crash; do i see myself fatter than i am quiz; colin hay eye surgery; wright risk management workers' compensation claims address Such data processing is carried out only with your consent. I'm lost here. Having fun but oh so lost. All I got is everything from the season pass and an expansion pack that unlock "expansion stages" but they are not suitable for level up in my opinion. Inflict -10 MP on enemies within control area. i focus on MOB first then a bit hp lastly EN all my MS have 30,000 hp 9000 MOB and 9999 attack and around 500 EN with EN container Lv 3 for warships i do 9999 MOB about 100,000 hp around 500 en and 8000 atk. sd gundam g generation cross rays unlock all Beam-Resistant Coating 1 - Reduces 500 damage from Beam Weapons. This is the most expansive roster for a SD Gundam G Generation game yet. Stats and Weapons Explained - SD GUNDAM G GENERATION WORLD Wiki Gundam Epyon Cross Rays - SD Gundam G Generation Library As much as i love using Laffter and having her Pilot a gundam outside of the IBO universe, if she is in say the strike freedom and wants to use the dragoon funnels. she will be next to useless with them without some major stat adjustments. Units on Green squares receive HP recovery at the cost of less EN recovery (squares directly adjacant to a unit in the same Raid Group are green). Valve Corporation. This is a comprehensive guide that includes every unit in the base game (including secret units) for every alternate universe. Increase Command by 30/60/90/120/150/180/210. Speed is very important as a MS stat, then EN could be your secondary focus. This hovever will NOT matter for the Master slot, which can host a big MS while still occupying only one slot (use this feature at your advantage ;) ). Hello. As Warship itself is very strong in defend phase due to large HP and usually because AI was scripted to attack Warship above all else most of time due to being easy target, they can be used to tank and carry your first early game units. MS whose size is greater than M will occupy more slots inside your ship. Cannot revert back unless station in warship for 1 turn. Deal damage as though enemy's DEF is -30%, In game translation say "Defense" which is incorrect, In game translation say "if critical" which is incorrect. Coming from SRW I feel pretty overwhelmed here. Reduce 3500 damage taken from All Weapons when defend. Exclude MAP weapon, Reduce damage taken by 5000. Buying early unit is not a waste of money you can still evolve them into far better units or send them into dispatch missions. Inferno Modification (also called EX tier) can only be obtained by completing specific quest. @Argenblack: Not necessarily, Charisma just boosts your exp gain. It has nothing to do with increase damage dealt, Also decrease enemy unit's EN by 10% if successfully hit, Also decrease enemy unit's EN/MP by 10% if successfully hit, Fully restore HP and remove all Debuff status, Deal +30% bonus damage against enemy currently on atmospheric terrain, Will not work on enemy on other terrain even though they have atmospheric terrain. Partial Nudity, https://store.steampowered.com/app/824550/SD_GUNDAM_BATTLE_ALLIANCE/https://store.steampowered.com/app/1816670/GUNDAM_EVOLUTION/https://store.steampowered.com/app/1367080/MOBILE_SUIT_GUNDAM_BATTLE_OPERATION_2/. A Raid Group unit must be within the blue radius of the unit being attacked in order provide support. Difficulty will further reduce your Warship Link-up Damage. Any unit within raid group can initiate a Link-up attack. It can provide either Support Counter (an extra counter-attack against the enemy unit) or Support Defense (the supporting unit will take damage instead of the unit being targeted). Obtain Modifications that are beneficial to your unit's combat capabilities with the Modifications: Bonus Set Acquisition Quest. Number of Lock-on affect your warship power as show in the game. Armure Lumiere (Secret Super Hyperion Gundam Unit), Reduce 1000 damage from Beam Weapons when defend, Enable unit to resupply EN to units of the, Deuterion Beam Transmitter (23th Bronze rewards), Enable unit to receive EN from units of the, Deuterion Beam Transmitter (22th Bronze rewards), Nullifies all damage less than 2500 from all Weapons, Nullifies all damage less than 4000 from all Weapons, Nullifies all damage less than 3500 from all Weapons when defend, Nullifies all damage less than 4000 from all Weapons when defend, Nullifies all damage less than 4000 from Ranged Beam Weapons when defend, Accuracy/Evasion +15% if pilot has ability "True Innovator", Stats from ability "Super Soldier" is increased further by +20 when pilot this unit. Warship's ATK is more important than Unit's ATK. It can make your Unit's ATK-DEF correction worth 2 times more with 999 MOB. Espaol - Latinoamrica (Spanish - Latin America). Usually the last versions are stronger than the previous ones, but also have more difficult/complex requirements to complete their respective quest. Enemy defeated by MAP weapon only give 0.5 EXP, White Flag Enemy defeated only give 0.3 EXP. Enemy units must be within range of the Units blue aura. All trademarks are property of their respective owners in the US and other countries. All rights reserved. Ability and Skill will not apply to pilot who're part of support attack and Link-up Participants. I'll be adding more tips in this section as I find more info or discover interesting stuff. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Maneuverability -25.[Supply Part] MS EX Booster II: Mobility +2. SD GUNDAM G GENERATION CROSS RAYS > Guides > Experica's Guides 26 ratings Warship Captain Build By Experica The build is about damaging/wiping out alot of unit in one attack and resupplying unit with EN and HP each turn. When the MS levels up you gain points to spend on stats to make them stronger. Fantasy Violence There are certain attacks only usable during (Super) High Tension. Discover the latest entry in this iconic Tactical RPG series. A 999 stats is equal to 4995 weapon power, simply turn any weapon into finisher attack. SD Gundam G Generation Cross Rays - Beginner's Guide to Gameplay Mechanics Movement +1 and MOB +50 when Morale is Super High or higher, High Chance for enemy to unable to aim at, This effect is not stackable unless it's from pilot's Observer, Nullifies all damage less than 4000 from Beam Weapons, ATK/DEF/MOB +50 when Morale is Super High or higher, Nullifies all damage less than 5000 from Ranged Beam Weapons when defend, ATK/DEF/MOB +50 if pilot has ability Descendant of Rayhunton. Reddit and its partners use cookies and similar technologies to provide you with a better experience. (Warship Master and Leader units can use Skills after moving on the SFS). (If a given weapon has a special effect, the FX slot will be marked with an O; view the weapon details to see the name and function of the special effect). There're two type of groups in game which will have unique features and different team built lineup. You can also spend credits to increase his/her stats. I'd rather not make the game more difficult than it has to be for myself here. Is there a beginner's guide for Cross Rays? : r - Reddit As a complete newbie, is there a scenario I should do first for any particularly useful units? SD Gundam G Generation Cross Rays - Beginner's Guide to Gameplay Mechanics December 27, 2020 0 A comprehensive guide to basic gameplay mechanics. Coming from SRW I feel pretty overwhelmed here. All trademarks are property of their respective owners in the US and other countries. 4 units sortied = up to 4 lock-ons; lock-ons can be concentrated on the same unit, or spread across multiple units within range). I just build Warships the same that I do Mobile Suits, but the caveat there is that Warships get bonus HP and EN from their Auxiliary Commander, and they have natural recovery based on their Maintenance staff. So you don't just get machines for doing the story missions, you need to fill up their GET gauge by scoring kills with them, and that only unlocks them for purchase in the shop. Extremely helpful guide, thanks for making it! When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The game may seem a little complex at first, but I assure you that once you gain a grasp on how to achieve what you desire everything will be natural to you. Introduction to character/unit stats in detail including Custom Character. Ah. 493 MS/MA. Cost starts from 30AP and max out at 100AP with 10AP increments for every 5 points of stat you raise. The 30% increase adds up in the long run especially if you are spending hours to grind. SD Gundam G Generation Cross Rays About the Stats Kaeaja 3 years ago #1 Anyone know what each stat means? And is the [EX] A-C level Ability enhancers incorrect since the game says 2.5/3/5 multiplier rather than your 3/5/10 multipliers? Please see the. Warship team can set specific character skill to be used in battle as desired, at a cost of only Warship and Master can execute the skill. A warship cannot receive Support counter or defense when attacked. MOB is actually useful. So technically they have less need to boost HP and EN as much since they can get some from their crew and they have generally better recovery rates. Browse and rate player-created guides for this game. Skills can be used by each individual unit in the Raid Group only on itself (Skills available are determined by the Pilot of each individual unit). If unit's HP has reached Zero by any mean, they're destroyed and gone forever. SOTSUSUNRISE 97 Warships. The more you raise a stat, the more expensive it costs. Both Ranged and Melee are used resulting in potential damage being ridiculously high especially in late game. This item has been removed from the community because it violates Steam Community & Content Guidelines. Required fields are marked * Name * Email * Website Add Comment Save my name, email, and website in this browser for the next time I comment. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Docking a unit on an SFS provides extra movement and terrain capability (e.x. It is not too overly complicated nor that it's too simple. Raid Group allows an aggressive playstyle by providing Support Attack. Nexus Mods The Link-Up attack has as many lock-ons available as there are Units sortied in the same Warship group within the Warships blue aura. The Official Cross Rays Unit Compilation Guide by Ralen This is a comprehensive guide that includes every unit in the base game (including secret units) for every alternate universe. SD Gundam G Generation Cross Rays-Defensive Attack Tips Share your love Leave a ReplyCancel Reply Your email address will not be published. It is only visible to you. Espaol - Latinoamrica (Spanish - Latin America). Both the Warship and the Master can use a maximum of 9 skills per battle (and as many of those 9 per turn as they wish). The Captains Command stat and Pilot stats both affect the warship. Here is Passive income guide that you can use While you play the game and do story missions without have to worry about mo A comprehensive guide to basic gameplay mechanics. (When a unit levels up, a small number of points may be attributed to a specific stat of ones choice). This is a service for a custom work on your current game progression for items, and modifications to your PS4 (PLAYSTATION 4) version of the game. This item has been removed from the community because it violates Steam Community & Content Guidelines. Units will also receive HP recovery each turn if docked onto an SFS. (e.x. Tension Exclude MAP Damage, 4 times the effect of any OP part with status raising value under +60, Reduce Damage taken by 1000.

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