Could have sworn there was a setting but cannot find it now, anyone have any good ideas? Note the appraisal of a vehicle's side and number of available seats seems to be made before the mission initializes! _heliPos = [(getPos player select 0)+1000,(getPos player select 1)+random 1000,(getPos player select 2)+300]; Follow its given on-screen instructions. Nice find works great , will need to test on MP and dedi but looks cool so far cheers :), Hmm does not work on Dedi but is ok on MP so will need some tweaking but will do that overthe weekend :). _player removeaction _id; Support for Community Upgrade Project and Red Hammer Studios mods is included. dub_showActions = false; If there is an empty vehicle in the mission editor within about 50m of the waypoint, the group think that the vehicle will still be available even if it has been completely occupied by enemy forces! Privacy Policy. You can supply specific class for troop if you want. remoteExec ["hint"]; sleep 2; This page was last edited on 9 August 2022, at 19:52. if (daytime >= 0 && daytime <= 6 ) then { _type = _params select 0;//true for all group, false for player only. Are you sure you want to create this branch? "; Utilizes BIS_fnc_wpArtillery. "; But part of native landing procedure is small "jump" at the begining, which kinda spoils the effect. remoteExec [""hint""];}else{"" Pop smoke!"" Please note, the heli will find a safe place to land. Hello gentlemen I never meant this to be rude insulting or to turn into something. "), {showCommandingMenu "#USER:INSERTIONMENU";}, [], -99, false, true, "", "dub_showActions"]; I can send you the script I use, but I'm currently not on my computer so wait like 12h pls. If the waypoint is placed spatially, the waypoint's behaviour is less predictable. Launch your mission and dial 0-0-1. _veh = [_heliPos, 0, _vehType, InsertionHeli] call BIS_fnc_spawnVehicle; I will test this later. Only groups with a medic, ambulance, fuel, ammo or repair vehicles can respond to support requests. Preparing to land! In Arma 3, this waypoint lets AI helicopters drop off vehicles that their helicopter has already sling loaded. Disabling invincibility can put the helicopter at risk of getting shot down. AI leaders also tend to request that every single appropriate support group attends them. :P In this Arma 3 helicopter landings tutorial, I delve into the mechanics behind the elusive \"bleed flare\" landing. It can arrive from any direction. On a dedicated server when using this with AI controlled Helicopters. To review, open the file in an editor that reveals hidden Unicode characters. Description Description: Forces a helicopter landing. i just make a waypoint UNLOAD for the helicopter and for the units that are in the chopper a GET OUT waypoint, the heli will land and you can place a move waypoint after that to make the heli take off and move to that location. But that's how you do it. Sure, I can see it tomorrow. "";"]; Put the exact marker name in the script (Where "Waypoint 1" is). Upon landing, the engines will remain on. Sending PM. Voila. Only available for groups on the Game Logic side. helo flyInHeightASL [25,50,50]; Is it possible to share also this thedubl ? ArmA 3 has an auto-hover function that will slow and stop the helicopter. hint "Command: Request Cancelled"; ["Land", [3], "", -5, [["expression", "_thread = 2 spawn dub_fnc_Land ;"]], "1", "1"] _insertionWp setWaypointType "TR UNLOAD"; Pm later and ill send it. Regular Expression (Regex) commands to manupilate strings. _rtb = player addAction [", " ,{ If you want to go in low, set the flying tincan down, have your mates jump out and lift of in under 20 seconds, you better invest a few month. If interested, hereafter a complete list of my scripts with links: If you have comments please use the specific BI forum. If you need the slot for something else, you can change it to whatever you wish. "";"]; hint "Command: Select insertion point. This command only works if there is an AI team commander present in the cargo of the vehicle. I can appreciate that, but a more polite response would have been better. openMap true; Like this. Nearby rescue teams training on the Virgin River, Utah, on . spawn chopper The script has never been tested in an online environment and will most likely not work on as-is basis since it was not designed with multiplayer in mind. I tried it and everything works except heli never showed up. ): I once wrote a script that made heli land quick and accurate but I had problems getting the player camera working as it would jitter around. Press X to turn auto-hover on or off (you can also use the mousewheel menu). Landing! Command Group: AI Behaviour (18 P) Command Group: Animations (27 P) Command Group: Arrays (36 P) Command Group: Artillery (8 P) (visiblemap)}; Change "land" to "get in" if you want it to land and keep running. If the group is on foot or inside a ground vehicle, then group will just stand around and the LOITER waypoint will act as a MOVE waypoint. if (daytime >= 0 && daytime <= 6 ) then { You select wither insertion or land (if insertion wait until heli stops of insertion point and toss ropes. Thanks so much! For instance if you make a front line, put the main 'Guarded by' trigger at the Player's position (the position most likely to hold) and two other to the north and south, and then make three or more Guard groups; they will each attack their "own" trigger, but if the main group is defeated, they will divert their attack to trigger #1. "Pilot: Pop smoke!" There are many possible combinations of circumstances, each with slightly different effects. For working with weapons and magazines, also see. You can get this by changing RYD_FastLand this way: Set condition of the first trigger to "this" and remove second trigger. Disable whomever gets the action until the heli is destroyed or the insertion is complete. One of my pet peeves is when somebody asks for help and gets it and never replies back or if someone has an issues and find some solution but never post it for everyone to see or somebody says they have something that'the main conversation of a thread and they don't share it lol good day gentleman this was not a criticism just an observation for enlightenment Avibird. SLING LOADING Only a Switch type trigger or script command will move the group from the waypoint. AI landing by Heli BY ENIGX Description: The script orders the landing of AI units via a helicopter on markers placed on the map from editor. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The group will move to this point or object. /******************************************************************** Commands related to in-game time or system time. _insertionWp3 setWaypointStatements ["true","{deleteVehicle _x} forEach crew helo + [helo]; " ]; It's unique in a sense that: It detects if you have compatible magazines (throwable and 40mm launchable) and will let you use them to mark the LZ. Toss the ropes! if (!alive helo) exitWith { _caller removeaction _menu;}; Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Commands to manipulate the camera for intros, outros and cut-scenes. Open AILandByHeli_OpenMe.sqf to define parameters for the heli transport and landing. Script will try to autodetect right side if not provided (set to nil). ["Options",true], In short, the CYCLE waypoint is just an instruction to the unit to go back to the starting position. _insertionWp1 setWaypointFormation "COLUMN"; ]; /************************************************************************************************************* Activate it by trigger or Ace self interaction menu (code and details included). sleep 1; Commands that are used to work with flags. By Once at the waypoint, the group will fill any available seats in the nearest vehicle (and only this vehicle). _insertionWp1 = InsertionHeli addWaypoint [pos, 0]; Cannot retrieve contributors at this time. It typically operates from an aircraft carrier. ArmA 3: Landing script and tutorial - YouTube [, ,
arma 3 helicopter landing script