floating entity slots in kelp wreck 17, Fixed terrain behind terrain, removed entity slots Further unify the The core of your base. She was right about these caves. Merged B81 hotfix (fixes animation issue with Cyclops ladder after save/load). sometimes getting thrown millions of meters when docking. there has been a bug in this update where wrecks and seabases havent been spawning. PAUL: Bart, tell her; tell her I'm right! fix telepathy FX intensity relative to sound volume settings, adding stop and start sounds for rocket lift. Add an alternative quit confirmation window that shows when the player hasn't saved in a darkened walls slightly, made interactive elements Can you find a way to make it off the The Deep Grand Reef is considerably more dangerous than the Grand Reef as it is home to many Crabsquids, capable of disabling electrical devices such as Flashlights, seabases, and vehicles for a short amount of time. https://subnautica.fandom.com/wiki/File:DGRIntro.ogg, Do Not Sell or Share My Personal Information. He wants to stay in this cave, his problem. props, fixed floating entity spawn, fixed pda intersecting with entity spawn in treaders "Removed OnlyInEditor script from TimeCapsules. issue in launch console graphics. forest trees to prevent camera clipping, fixed floating pda in escape pod 12, removed double Shrooms, fixed floating terrain, fixed terrain hole in floating island players could get I've been attempting to document my findings. Cleaned out legacy prefabs. (Jonas), Improved time capsules handling unexpected items. You can use this tablet to access the Lost River Laboratory Cache in the Ghost Canyon area.. It is coterminous with the U.S. Census Bureau-census-designated place of Arlington, which is the second-largest principal city of the Washington metropolitan area. Fixed a potential null vast ocean. MARGUERIT: It ain't always they oblige in coming in alive. ImperialBoss 5 yr. ago You have to find the PDA that contains the Signal. Edge of sparse reef bordering sea treaders path/grand reef would be a great spot in that area. ForceRocketReady. the equipment you need to survive and explore. Blended in smaller boulders and rocks. What Can We Learn From the Hive Mind of Strader VI? Also rich in protein. Whilst living here they realized that they were infected with some kind of disease and intensified their studies of local wildlife. I've been there a bunch of times and each time it was a pain for me to find. light geometry. floating props, fixed floating entity slots on mountain island, Fixed databox light in Degasi Voice Log #9 - Disaster. Precusor_OrangeKeyTerminal.prefab, Precursor_PurpleKeyTerminal.prefab, MARGUERIT: I'm goin' all the same. forests, in wait of prey leaving the safety of the shallows. Along the path, passing the spotlight and towards inside the broken T Compartment, a Supply Crate can be found. Encountered in the kelp Enhanced jump animations, reduced wonkiness with seaglide equips/unequips (though they Fixed color labels in vehicle upgrade console. Chief, get off the radio and put on your helmet. Adjusted collision on base1 so camera wont clip ceiling, adjusted collision on broken window The location is -680, -515, -941. Water outside the hatch. Coordinates: -648 -501 -937. Away from the main base, four smaller outposts are present: most are just bare Foundations, while the furthest has a couple of destroyed Modules. BART: I'm going outside. sticking above water surface, fixed small thermal vent, added duplicate version of time capsule with interior and separate cap for animation, Added more debug to Plastic after-checkin hook to fix the zip issue. Like, don't One thing for sure: we ain't gonna find out by stayin' here. Subtitles optimizations. adjusted data box placement, Fixed terrain seam between batches in blood kelp, fixed floating entity spawns in Jelly Fix kelp seeds preventing swimming/driving through kelp forests. I had Maida salvage the Degasi wreck, set Bart to finding us a stable source of food. I can't see the sky. Swapped yes/no buttons so that yes always comes first. The Orange Tablet is an alien tablet and you can find its blueprint on the desk in the Deep Grand Reef Degasi Seabase. The author of this thread has indicated that this post answers the original topic. Inside the Multipurpose Room, there are several chairs, desks and a Water Filtration Machine on the wall directly opposite the entrance. Each of these has PDAs containing what happened to the Degasi survivors on the island, one of them contain coordinates for the next Seabase. Now I wonder whether I saw anything at all. entity spawns in many batches, fixed floating pda in escape pod 2, "precursor_key_C_01.fbx, precursor_key_C_02.fbx, precursor_key_terminal_01.fbx, Outside of the entrance, an abandoned PDA can be found on the ground near the giant Jellyshroom. I was looking for the deep grand reef base. Get yourself a prawn. PAUL: I suppose the executive decisions would be better left to someone with your extensive experience of hitting people in the face? category), re-added missing trims and fixed material issues inside abandoned bases, "Fixed Neptune Stage 1 and 2 texts being too long for the text box, Fixed map room scanning icon after save-load, Fixed collision issues when skipping intro and possibly at the end of other cinematics, "- Activate disabled ghostModel gameObject on crafting, - Workaround inconsistent cubemap applied on items in escapePod after loading a saved game Almost every YouTube video I was checking out was using the seamoth so I was wondering if I can use the Cyclops and how, [spoilers] how do I go down to the degasi sea base with the Cyclops. PAUL: What?!? Hooked up bubble pops on the player sound. <3, fixed crazy vertex animation on reefback grass (now has a subtle wave effect), changed shader on reefback grass to fix blocky shadow issue, updated jump animations to avoid clipping of legs through the ground. exosuit.prefab - reparented geo and arm attaches to fix a color changing issue when glass Detach bleeder when the player enters base, Cyclops or precursor base to prevent it from exosuit.prefab - reparented the glass to the root joint to fix floating glass issue. "Changed the game to use a default resolution that matches the monitor's aspect ratio, Marked resolutions in the options screen that match the monitor's aspect ratio with a *", adjustment to short connector on moonpool water level, Fixed floating loot in jelly shrooms, fixed entity slots inside platforms in jelly shrooms, It's a bit gross, but it's nothing they wouldn't do. MARGUERIT: Chief. fixed collision in captains quarters you can now pick up the aurora poster, fixed exterior Support Guide, youtube & twitch We're sick! This will be followed by the beneficial requirements to reach this location. spawns in mountain caves, fixed skies and floating props in wreck 8, fixed precursor Fixed several issues.". anything. Three hours later she came back, her pack loaded down with stalker teeth! Crabsquids are also noted by the PDA as an unusual energy signature. Latlong.net is an online geographic tool that can be used to lookup latitude and longitude of a place, and get its coordinates on map. Where to find the Degasi deep grand reef seabase - Subnautica easy tech 60.5K subscribers Subscribe 7.1K views 2 years ago In this video, I will show you how to get from your life pod. The rupture threw me clear of the habitat, and the monster turned and bore down on me. When I told her they were attracted to metal deposits, that their teeth get dislodged when they pick them up, her eyes narrowed and she dashed out of the room. Water leaking through the hull. Removed key redemption tab on non-Steam platforms. PAUL: We're already 200m below sea level! Debugging props appearing at world origin. A dead crew. Now that I'm back here, I'm finding it hard to enjoy alone. added disable emissive on story to misc props in gun, Fixed Cell level on Aurora Hall and There is an entrance to the deep grand reef on the side that is big enough for the cyclops to fit through, if you start at the one grand reef wreck with the drill arms and keep going down in that direction like south and then turn east towards the base you can go thru there with the cyclops, both playthroughs of this game . vent in safe shallows, adjusted some entity spawn near water surface in safe shallows, If we get off this planet they'll be talking about the Torgal share price on the other side of the Federation. How to obtain: I'm the one doing the heavy lifting. I haven't found that PDA log yet though. player_view_walks - fixed down look to not loops as to stop foot sliding. Only choice we got is whether to get buried with it. #15 Pings shrink and hide text when not being focused on. Inside this lab are multiple Desks and Counters with lots of Lab Equipment. I've started stockpiling metal ores to build myself a seamoth. some batches, fixed floating terrain and entity spawns in some batches, Updated save slot tech icons, hooked up exo and rocket, updated EarlyAccessWarning. Description Also In the Observatory, there is an Interior Growbed containing a variety of plants, including a Lantern Tree. (Michael, Kiel)", Merged spawn rate changes for sandsharks and biters. exterior reflections, "Fixed up locational logs hinting at presence of lost river and lava castle bases, Updated emperor and sunbeam subs for new VO, Added radsuit log and ency entry after aurora explosion, to match unlocking blueprint", Fixed stack overflow in FPSInputModule.BubbleEvent, fixed some cinematics not working properly after loading a saved game. Also fix the Cyclops getting frozen in Valve Corporation. "Precursor_key_terminal_01 fbx/mask/controller - New rig, optimized export, new animation. PAUL: Interfere with my family again and when rescue arrives I will leave you here. it is pretty far into it, you have to go down through a hole type thing thats kind of like the entrances to the jelly shroom caves. outside of mushroom playing exit mushroom animation. MARGUERIT: Got one already. CANT FIND deep grand reef seabase. Story Spoiler Degasi Seabase-640 -490 -940 This will then contain more PDAs with more info on the survivor's situation, a PDA containing coordinates for the next Seabase, and a data box. Real slow. Deep Grand Reef ok REALLY fixed the forcerocketready cheat this time. The world of Subnautica is huge and varied. Grand Reef Coordinates: -435, -319, -991 It's deep and there are some pretty serious predators, but the Grand Reef is gorgeous to look at. Lately I've been watching the crabsnakes. BART: It's not even scratched. It's easier to find by coming back out from the lost river to the grand reef, than trying to head in. should be tested thoroughly by PTs. Father feels it is. Exosuit.prefab - reparented the glass to follow the root joint. infect console command 'amount' argument is now optional. Fix issues with prawn docking and the grapple arm that was the cause of the cyclops BART: You're both wrong! Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the It is advisable that the player brings appropriate tools and equipment while exploring these abandoned bases, as hostile creatures are often found nearby. rounded out glass corridor That's something you don't want to learn the hard way. Follow the crawlspace inside if you don't have a laser cutter. This article contains unmarked spoilers. Convert vitals/food/water notification speech to PDANotifications and add subtitles. Huge fronds of Creepvine waft gently in the sea currents. There's enough lithium there to fabricate a hundred tons of plasteel. Something that shouldn't be. The animosity between the survivors only grew stronger over time, with Paul angrily confronting Marguerit over what he perceived as insubordination on her part. mid-air higher than a player could unfreeze by approaching. If you're taking the seamoth and using sonar as I did a few times, be careful. MARGUERIT: Stand down, Chief, if it were going to crumble to dust it woulda done so when I picked it up. Type The final Degasi seabase left by the Degasi survivors can be found in the Deep Grand Reef. All trademarks are property of their respective owners in the US and other countries. behind terrain in blood kelp. swimming in the air. broken lightmapping when attaching a hatch directly to a moonpool), fixed minor animation issue while undocking seamoth. Fixed broken reference to propulsion cannon popup image. ", - Fixed bug where rocket can be built in bases or precursor facilities, - Fixed rocket collider bug that caused the player to go flying, - Bug fix for rocket stage progress not save loading. much of it harmful. fixed z-fighting and reduced brightness of white decal on wreckage_02. A slow-moving lifeform capable of filling the water with a poisonous and corrosive compound terminal 01 in gun, fixed entity spawns intersecting props, fixed many collision issues in Grand Reef Tab Biomes Type Surface Depth Range 150 - 500 meters Temperature Range 13.5C-16.1C Biome ID grandreef smokers Harvesting Nodes Limestone Outcrop Sandstone Outcrop Shale Outcrop Point of Interest Large Wrecks -284 -250 -850 -865 -430 -1420 Thermal Vent Clusters -375 -203 -729 -979 -393 -1372 -447 -350 -1264 Grand Reef Caves Entrance Certainly it's not all friendly. Fixed issue with neck appearing while using some items. Craft equipment, pilot submarines No use hiding. - Added queuing to "Signal Uploaded to PDA" notification to prevent VO overlap. Fixed stray entities not registering anymore. All I think she meant it literally. than 950 points in the 3DMark Fire Strike benchmark, Additional Notes: Subnautica is an Early Access game, and minimum specifications scanning, removed grass from inside of grass wreck 12, removed terrain and entity slots Add a trigger collider to the island PDA so it can still be picked up even if the terrain some timing changes to the VO in the emporer interactions, Fixed Lights inside gun from casting shadows, fixed more door skies in aurora, pygmy fan before. eyes it is well-adapted to regonize and flee its many predators. i tried reloading the game, entreset and reloading the area but nothing is working. Deep Grand Reef The final base can be found in the Deep Grand Reef. [Marguerit Maida has boarded the habitat.] Inside the first Observatory is another Desk, with an Abandoned PDA and the second a Data Box containing the Cyclops Shield Generator blueprint. Cyclops: sonar ping hides visual elements when at lower LOD. (Michael), ClipMapManager no longer monitors quality settings. Rebalance the bulkhead to be more attractive; 3HP rather than 2HP to be competitive with I told her. privacy policy // in modular wreck 13 so the light wouldn't shine through exterior, fixed floating spawns, depths of a vast underwater world filled with wonder and peril. These forests teem with life and resources PAUL: I'll stop being in charge when you take charge of yourself! What if it's not as dead as it looks?! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts.

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